Speaking of Giant Ticks, here's a creepy little number that's been making its way across the web...
Perhaps better entitled "Giant centipede eating bats video" but whatever!
Illusionist Spell - Horrorshow
Duration: 1/2 rounds/level of the caster, rounded down
With this spell, the magic user creates a vision in the mind of one target of the most mentally and emotionally traumatic situation it can imagine. For some, this might be a monster attacking them, for others, the horrific death of loved ones, and for another it might be the complete loss of all their possessions. Whatever the particulars of the vision, the effects will either cause fear or paralysis, based on the judgement of the DM.
Effects of fear induced by Horrorshow: The affected target will flee from the spell caster at full strength for a number of rounds equal to one half the caster’s level, rounded up.
Effects of paralysis induced by Horrorshow: The affected target will curl into a fetal position and and take no activity (even in
self-defense) for a number of rounds equal to one half the caster’s level, rounded up.
In addition, the spell will cause the target to not be able to sleep a period of days (can't restore hp from rest) and suffer the following effects for the same amount of time:
d30 Table of Random City Events:
1. The beggars are rioting.
2. Music festival – streets are rife with dirty bards and guitars.
3. Street market sale – All non-combat adventuring gear 30% off.
4. That whore won't let go of your arm. Her pimp watches from afar.
5. Caught urinating on the wrong side of street/town – Pay fine.
6. Spotted by someone who saw you buying drinks at the tavern the other night: New best friend!
7. Upper Class funeral procession.
8. Heavy precipitation – streets deserted (20% chance of catching a disease).
9. Wandering prophet encounter.
10. Captured monster escapes from cage! Entire city in panic. Reward offered.
11. Jails overcrowded – major furlough. Increased chance of picked pockets.
12. Major speech today by city official.
13. Parade - Militia and constabulary review. Increased chance of robberies/burglaries.
14. Brew festival – Streets filled with drunken revelers.
15. Fire! All able bodied individuals expected to help with bucket brigade.
16. Invited to join street side game of craps (see page 215 of 1e DMG).
17. The local idiot has taken quite a liking to you.
18. Palm reader offers “discounted” reading.
19. Public hanging – free entertainment for the whole family!
20. Jousting tournament – first timers welcome.
21. Traveling Freak Show visiting.
22. Everyone's talking about those highway robberies. All goods at +30% cost.
23. The army/navy needs soldiers/sailors. Pressed into short term duty.
24. Mistaken identity – accused of being adulterer/father/debtor/murderer/thief.
25. Windfall – Dapper Dan dropped his wallet while getting into his carriage.
26. Royal/Religious emissaries from a distant land visiting: cultural XP opportunity.
27. Major caravan leaving town – now hiring guards/escorts.
28. Unbelievably attractive person just made eyes at you from across the street – or did they?
29. Crime lord assassinated – gang warfare, curfew set.
30. Ergot poisoning! Streets filled with hallucinating bread eaters (and hallucinations).
Duration: 1d4 turns
The Standing Ovation spell causes humanoid creatures of up to 4 hit dice to stand and begin applauding while looking towards the spell caste
r. Creatures within an apx. 40' diameter circle can be affected. Paralyzed in the legs and not having control of their arms and hands,
creatures of less than 3 HD will shout things such as "More!" or "Again!" believing the spell caster to be an extraordinary source of entertainment, continuing to applaud and shout even if the caster disappears from view. The thoughts and voices of those above
are not affected in this manner. Attacked creatures cease being affected. Undead are not affected by this spell.