In most RPGs I've played, when someone’s character dies, they’re pretty much born back into the game in the same time and space as their last character, or close to it. With only one or two players in a classic sci-fi setting though, the chance that they’ll die in a fantastic inter-planetary mishap or space-battle TPK is fairly high, in addition to the typical high mortality rate of an old school game. I’d like to try to run a campaign where the players experience the advance of history intuitively but directly through the advance of technology. So if they die, their next character won’t be born until their previous one might have lived out the potentially long life they would have had, this span being determined randomly by dice. When they “come back” the campaign world will have advanced slightly. They’ll be on their toes a bit more, not wanting to make assumptions about the current state of technology or extraterrestrial relations, and curious about the new options this state of affairs affords them and the impact, if any, that their previous lives might have had. I’d love to be able to guide the player(s) through a future history where their own planet first achieved interplanetary travel, had their first interplanetary war, and came to grips with the fact that various extraterrestrial species might have genetically interfered with their species evolution.
Taking a longer view of things, this might also mean that a player wouldn’t mind his character’s death so much. Campaign development would be more interesting and dynamic for everyone.
This was my first music purchase, the 45rpm b-side to "Whip It".