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[Music]
20 minutes ago
this area of the forest, becoming progressively
wilder and crazier and more dangerous.
Always on the lookout for new and especially low level monsters, I spotted these creeps in an old comic book from the '50s. Scanned and cleaned up a bit, there's one on the right. They should serve nicely as an occasional generic stand-in for goblins etc...Mouthy: HD 1; AC 8 [11]; Atk 1 Bite d4, Move 13; Save 18; CL/XP B/10
It seems an appropriate time to discuss my preferred method of treatment: the frequent application of whiskey. This evening I’ve managed to do a fair amount of damage to two different bottles of bourbon - one “Buck”, a small batch 90 proof which bills itself as a Kentucky whiskey but is bottled in San Jose. The other is George Dickel’s No.8, an 80 proof distilled in Tennessee and bottled in Connecticut.
at 90 proof is a bit paler than the Dickel No. 8, and predictably has a smaller nose. Its bottle is sexier at first glance, which should always make one slightly suspicious. In terms of medicinal value, the award would have to go to Buck, but I definitely prefer the Dickel No. 8. It just has a lot more going for it, although I wouldn’t say it’s terribly sophisticated - it just knows its way around. The Buck bills itself as the drink of cowboys and blah blah blah. The No. 8 didn’t feel the need to explain itself with a small card attached to its neck by elastic band.
Telecanter's visiting for a few days so I took him out to the coast to show him the Sea Lion Caves. Stellar sea lions have a great sounding growl, very different from the California variety. Barely managed to escape this guy.


The distrust between the Ogleds and Ocks has spanned several centuries. The river Dordogne that separates the two ethnic groups from one another along with its guarded bridges and frequent inspections has been a major source of irritation to the non-aligned segments of the valley’s residents as well as its smugglers. As a result, numerous means to traverse the border have been devised and used, including tunnels, zip lines, and makeshift watercraft.The Rings of Velav
The rings come in one of two colors: green or red, with matching runes. When thrown by hand, if landing on a flat and large enough surface, they will adhere to it and expand to a 3’ diameter hoop. Items or individuals entering one hoop will exit the other hoop at the same velocity and with the same inertia as when entering it. For example: A green ring is thrown onto a surface 60’ below, and a red one onto the ground some 10’ away at the same level as the thrower. If the green ring is then jumped into, the jumper will exit the red ring at the original angle of entrance and at the speed of someone falling 60’ (with possible resultant injury).
The thrown and enlarged rings will lose their adhesion and revert to normal size after d6 turns. They cannot be picked up or moved beforehand once enlarged. A thrown ring cannot be entered until its counterpart has been thrown, its center remaining solid until then.
The rings do not like the timid - those tempted to test the enlarged opening with a toe, stick, etc. will find that the object will protrude from the opposite ring, but after one minute of being penetrated in this manner, both rings will close, perfectly severing anything that was inside.
Clever players or NPCs may discover it’s possible to throw one ring onto a surface and another directly above it at some distance, creating a trap where an individual who falls into the first hoop exits from the second and falls back again into the first, continually falling in this way until the rings once again revert to normal size.
A ring can be thrown into its enlarged opposite. If this is done, both rings will instantly disappear, returning to the laboratory of Velav where he recharges them. The rings will similarly disappear once their last charge has been used - they typically have 3d6 charges when found.
– Antoine de Saint-ExupĂ©ry