Our short game over the weekend consisted of a lot of paper work. But between character card updating and role playing mundanities at the local tavern it was really a pretty fun time assisted by a number of whisky shots and beer. I’d done a little more than my usual amount of preparation and was ready for the second level of the dungeon to be explored. That never happened, but I was more than happy for the reprieve and a chance to flesh it out a bit more. A quick trip up, out, and back to the usual tavern HQ was decided upon.
The little hobbit Pikmit (the blind magic user’s guide) was hauled out of the dungeon slung over the shoulder of Wagstaff the Thief and slammed onto the bar. Stebbins (their employer) was sent for, as was usual whore of Henri (their newly one armed men-at-arm). An earlier sample of their now large haul of strange mushrooms had been analyzed by Stebbins' superior and deemed Magic Mushrooms of Underwater Breathing. At least, Stebbins said his employer was pretty sure that’s what they were. We all had a good laugh at the thought of how this might play out later in the game (as the party decided to keep a handful), but a fat sack of 100 gold was handed over to Wagstaff as leader to distribute as he saw fit.
Stebbins was usually in the habit of taking only Wagstaff through the kitchen and into the place where livestock were butchered in order to discuss business. This time, Gulch the assassin was also invited to join them. Stebbins introduced himself and mentioned that he knew of several associates of his at the guild in Haldane far to the West. It seems his services could very well be required of Stebbins’ employers and so he was glad to have made his acquaintance.
Wagstaff relayed how a dwarven friend of his, Aleger, had recently rejoined their party only to be killed by goblins recently in the dungeons of the abandoned chateau. Stebbins offered another sack of gold in compensation for this loss (later discovered to be 50gp), and encouraged the group to acquire more men-at-arms if they could as future expeditions would likely prove ever more perilous for some time.
Inquiries were made as to whether there were any treatment options for their blind magic user. Stebbins told them them that there was a strange man-like creature to the northeast across the river who called himself Sir Froig. He was said to be highly knowledgable of healing herbs and magic. A low hanging dark cloud which never moved in the sky hung continually over the place where they might find this creature. He said that there was also an alchemist in Sarlat some distance further away who might also be of assistance, and that he could send a courier there (for their smaller sack of gold he’d just paid them) if they wished more information from there.
Leaving Stebbins, the night soon faded into a spinning fog of forgetfulness until the next morning when the group regathered on the ground floor to plan their next move over breakfast. It was decided that the still near dead and recuperating halfling would be left to rest at the Turnapeak for awhile, while the rest of the party headed northeast in search of Sir Froig. At this point, everyone demanded to be paid their share of loot and reward - Wagstaff ripped off everyone including even Gulch who’d seen exactly how large the sacks of gold had been. Wagstaff privately conveyed that Gulch should not worry as his extra share would be coming shortly as long as he didn't betray Wagstaff’s confidence.
The two local hired men-at-arms, Gerard and Henri seemed a bit miffed but asked if there was time for them to nip off to the village near Castelnaud to repair or upgrade their armor and weaponry and otherwise re-equip. The rest of the group waited at the tavern, but after the appointed time of a couple of hours, the two had not returned. The party waited another hour, and then another again, but there was no sign of the two. Finally, it was decided that the group would head to the village itself to see if they could be found.
Wednesday Comics: DC, March 1984 (week 2)
3 hours ago
3 comments:
Good to see Sir Froig make his appearance in the game. He's an interesting character. I also approve of game enhancement with whisky shots and beer.
A spinning fog of forgetfulness...
@Human's Folly: I think I was projecting the state of my mind as I wrote that last night, trying to remember Saturday's game.
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