[Music]
21 minutes ago
this area of the forest, becoming progressively
wilder and crazier and more dangerous.
• Lightly score with razor on lines and where black flaps attach to die faces. Gently fold your new cut out model along these scored lines.
• Glue larger black folds on either half first. Place small amount of glue on smaller black flaps. Take a deep breath and close the two halves of the die together, making sure the small flaps are tucked in and are each touching an adjacent edge. Hold for several seconds (exhale). Blow on completed die for a half minute to make sure it'll hold. Voila!
Rather festive I thought. But how would they hold up to those Gamescience dice to the left of 'em? In my quick, non-scientific 100 roll test, the variance was 26 again - same as the last time with my slightly larger prototype (Chessex was 24 and GS was 22). It was kind of fun to test with some eggnog and bourbon on the side. Happy Holidays everyone! Party on.
Incidentally, greetings visitors from Metafilter, I see there was some interest in a picture I linked to quite a while back of a Gelatinous Cube. You might keep an eye on this seller on eBay if you’re interested in one or two of your own - cheap too. A big thanks to Bliss Infinite for pointing them out, I picked up a couple before they sold out and they’re killer (pic below).
The rest of the session involved their travel to the next town and fortress along the river, the great castle Beynac of Lord Beringer. They approached it at dusk after passing a guard station half way there. Both at the guard post and at Beynac itself there was some inspection of their belongings and tax collection which seriously irked Wagstaff in particular. Their funds are running seriously low again, and Wagstaff may find himself in the position of money lender to the rest of the party if things don’t improve soon. Approaching the inner bailey, they attempted to arrange an audience with Lord Beringer himself. The men-at-arms said that there might be a possibility in three weeks and to come back then. None of the party heard the snickering behind them as they took their leave.
The Skunk Ape
Armor Class: 6 [13]
Hit Dice: 3
Attacks: 2 hands (1d3), 1 bite (1d4)
Saving Throw: 13
Move: 12
CL/XP: 4/140
Special: 30’ radius odor causes -3 on opponents’ “to hit” rolls. Can hide in dense foliage and surprise on a 1-3.
I'm still plodding away at these. All that's left is the Shrine of Evil Chaos, which is a bit larger and will probably have to take up one whole side of an index card. I've left out secret doors on all of these, and the missing secret door in the Gnoll Lair (area #50 leading to #63 in the Shrine area) is truly missed here. The idea of a previous adventurer, a thief, being found just inside the doorway in obvious hasty retreat is a nice touch, as would be finding his elven boots. In fact, all the secret doors missing in these dissections are missed to an extent - being able to run away from a group of monsters directly into the lair of another is just cool. I'm still glad to have chopped them up like this though. Our sessions are so short that it feels like they'll mesh well, and having them handy is a nice insurance policy against the party veering off at the last second from where I'd expected them to travel. As usual, click the image above to download or for a closer look.
Tracing lines of relief.
Elevating lines of relief.
Connecting lines of relief - drawing contours.
Another view.
Exploding the bottom map onto the created contours.
Continuing my chopping up of B2 into mini-adventures on index cards, here's the Shunned Cavern (area G) and the Caves of the Minotaur (area I) again formatted for ye olde 4x6's. Since these are especially small maps, I put two of them onto the same PDF. If you can use these or like the idea, you might also be interested in Fenway5's recent "Pocketful of Peril" posts. As usual, click the image above for a closer look or to download the PDF.
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