In our last OSRIC session (where I’m a player), a ranger had bailed on the rest of the party while we discussed various tactics for taking out a magic user we’d cornered in a deeper part of the dungeon. His (later) explanation for this was that we were dithering and that some aspects of our plan were immoral. Regardless, we were able to overcome the magic user without him and our plan worked wonderfully. As we were binding and gagging the magic user, the ranger reappeared, shouting to us from across a chasm for instructions on how to regroup.
When it came time to divide the loot, my character announced that he didn’t believe the ranger deserved a take - which of course the ranger resented. It might have grown ugly, but I then suggested that we put it to a vote - a secret vote. I took a sack, turned it inside out in front of everyone, and then suggested everyone secretly ready one copper and one gold piece in their hands. If they believed he deserved a full share, they should place a gold coin into the sack, and if no share, then a copper. Again, the ranger objected - I acquiesced and suggested that a half share could be represented by a silver piece.
Now maybe this is done all the time in your games, but it’s the first time I can remember doing it myself… I really like the idea of hardened dungeoneers deciding matters like this - it brings to mind the pirates’ code. I can see using it often to resolve disputes and incorporating it into my own campaign as a well known and respected tradition among dungeoneers. Actually acting it out in a group would be easy, maybe using poker chips or just spare change to represent the different coins in the game.
In the end, the party overwhelmingly voted to give him a half share. Since my character is a thief, I’m already plotting how I might be able to slit a thin hole in the sack and steal future elections through sleight of hand. :)
Into the City of the Frog
3 hours ago