




this area of the forest, becoming progressively
wilder and crazier and more dangerous.





The Lantern Naga is named for the bio-luminescent gland on the tip of its tail, which when seen from a distance bears a remarkable resemblance to a hooded lantern. Though narrower in diameter, these highly intelligent creatures are still among the largest of their kind - mature specimens can measure more than one hundred feet long. They inhabit underground places and lure their prey closer with their tail, slowly retracting it towards the rest of their coiled body and human-like head with an uncanny ability to sense the vibrations of curious followers. They attack primarily by constriction and suffocation, but have long fangs with which they can also inflict deadly (nonpoisonous) bites. All Lantern Nagas know a few low level magic user spells.Lantern Naga: HD 7; AC 4 [15]; Atk 1-2 (Bite d1-3 + Special); Move 12; Save 8; CL/XP 9/1300; Special: Constriction Attack - The creature will attempt to coil around and constrict its victim under cover of darkness. Suffocation and death occurs after CON/2 (rounded up) rounds, saving throw allowed. Magic user spells: Darkness, an additional first level spell, and one second level spell.
Notes on its tail - The naga can “turn off” the light. When illuminated, it provides 30’ of directed light which is always kept facing away from the rest of its body. The tail detects motion, even missile attacks, and should be treated as having an AC of 0 [19] if targeted directly. If severed from the main body, it will always light up, and the illumination it provides will counteract a Darkness spell; it will continue to glow for one full week.
Work and study are cutting into blogging time, but I can't resist posting a couple of links here - the first from an article a couple days old: a true treasure was recovered from an icy expedition launched about a hundred years ago… "New Zealand Antarctic Heritage Trust plans to use special cutting tools to remove the crates from the ice."
Here’s an idea I had the other day: a one on one game where the player is a robot detective in a gritty true crime but futuristic setting. The advantage of playing the part of a robot is that if in the course of investigations the solo player dies, their memories can be downloaded from “the cloud” into any needed replacement. I think I’d run it using BRP, maybe drawing heavily from Call of Cthulu or else use Gumshoe. Yeah, I’ll probably never get around to this, but when your regular game’s been on hold for awhile the mind begins to wander.
I bought Avalon Hill's "Andromeda Conquest" in a game store in New York when I was about twelve years old. Even back then, it kind of sucked. I mean, in '83 EA came out with M.U.L.E., and I remember playing a similar game called Space Warp on a Tandy Model III a few years before. Come to think of it, that might be one of my first memories of working on a computer - it was in the principal's office. I remember he had set me up with Space Warp since he had to leave the room for something (my permanent record?)... I was getting sent to his office so much that the staff would sneak me in through the nurse's office in order to save my mom the embarrassment of seeing me there again (she was a secretary at the school). But I digress... Here's a proper review of Andromeda Conquest. It wasn't a lot of fun, but it has its place in history.
Just finishing up recovering from the holidays and from officially growing older. Tonight I noticed season 4 of the IT Crowd is available on Netflix via streaming. Fans might find of interest that in the first episode of this season, Moss plays host to several of their boss's rowdy friends, showing them a good time through a game of Dungeons and Dragons.
– Antoine de Saint-ExupĂ©ry