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The idea here is to move your ship from one side of the map to the other, avoiding ice floes and icebergs. That’s really it. You can move ice floes and icebergs to impede other players. You can play solo by rolling d6 to randomly determine the movement of floating ice.
Maybe the intent was to give some kids something cool (cold, that is) to think about on their Summer camping trip or in the motor home on the road or something. Too much wind or movement would quickly destroy a game though, due to the small size of the map and counters. I don’t remember ever actually playing this game, it may well have been the first of many games that I’ve bought where this is the case.
Here are some scans:
Cover
Rear
Map Detail
Map Detail - Ship Stats
Counters (This scan is of the counters actually printed on the inside of the rear cover, kind of nice in case you lost the heavier card-stock counters. The originals came in eight colors.)
2 comments:
There's an awesome boardgame to play with kids out called "Hey, that's my fish!" and it uses this same mechanic, maybe TSR was just way ahead fo their time!
edit: sorry, typo!
Maybe that is how the Titanic sunk. Some jealous captain of another boat rolled a six and moved the iceberg in front of the Titanic. ;)
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