Wednesday, November 11, 2009

S&W Game Play Journal: Just Your Average Rat Killin'

Picking up where the party left off, Wagstaff's lead on a rat extermination job led them to the mill where he bargained with the miller over the job's pay and requested specific tools that would assist them. The miller balked somewhat at this, finally agreeing to deduct the cost of requested materials from the previously agreed upon pay.

His apprentice was sent off with a list and instructions to procure the materials requested there, and returned with a length of silk rope, oil, more torches, cheese (!), and beer. Cedric the 14 year old apprentice returned hours later, clearly inebriated, carrying the requested materials. In the intervening time, Wagstaff tried to get to know the others, with the only really interesting piece of information coming from Olav the dwarf. Olav relayed how he had left the dwarven lands to the West using the same river they were now beside at the mill, travelling down it to find work and get away from the inter-clan warfare raging in his homeland. It seems there was a powerful dragon demanding tribute from the clans, and some were paying it while others were not.

Eventually entering the cellar of the mill, Wagstaff developed an elaborate plan to create a net that would slow or trap rats exiting from rooms they opened doors to, whereupon they would set upon the entrapped rats with their weapons and be at less danger of being bit. Agnal the chaotic cleric suggested that they use the numerous large bags of flour to build small walls to channel any rats they might encounter when opening doors in combination with the home-made net. This they did - unfortunately some attack roll fumbles resulted in sections of the net being severed allowing some rats to escape and nearly kill two members of the party. Fortunately they were able to block up a door with more bags of flour and prevent any more rats egress. Carrying carcasses back upstairs, they secured half of their promised reward on condition they return to finish the job. Wagstaff bluffed that he would disgrace the mill and publicize the infested conditions, but the miller claimed ownership of the carcasses and otherwise discouraged the blackmail attempt, and Wagstaff backed down once the party was assured that they would be allowed some rest and recuperation and still be paid for their efforts.

What was really gratifying about tonight's game was how we noticed that even such a simple and classic role play as this rat killing excursion was actually a lot of fun. The extra care in tactically planning their attack on the rats served the party well. Wagstaff now has 10gp in his pocket... not much, but more than the few silver he had before this job, and he's gained a slightly greater if grudging respect from the others in the party.


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