Efreet Beer has restorative properties the same as a potion of Extra Healing, but also conveys Fire Resistance (immune to normal fire, +2 saving throws against fire attacks, half damage to magic fire attacks that do not permit saving throws), as well as Giant Strength. Stored in kegs, each of which will contain d100 “doses”, but which will be rendered useless if decanted from keg and not drank within 2 days. Non-efreet drinking more than one pint (dose) must save versus poison or take d4 damage each time they do so, with no further magic benefits to be had. Badass dungeoneers love this one for their drinking/gambling games.
Gnomebucha is a fermented gnomish tea made from mushrooms which will Cure Disease or immediately counteract any poison. Ever present in the homes of gnomes, 10% of the time it has been brewed incorrectly and will be poisonous to non-gnomes causing d6 damage.
Tincture of Halfling Pipeweed will double normal hit point restoration due to rest but will stop normal restoration if used for more than three days in a row. It is mildly addicting and beer or wine consumption will nullify its restorative abilities. The small bottle it’s stored in usually holds about ten doses.
Boccob’s Wort is another tincture, generally stored in a small bottle holding ten doses, this herbal concoction will change the alignment of the imbiber to neutral for one day.
Landlubber’s Juice is a foul tasting beverage made from seaweed and herbs given to those unaccustomed to travel by sea. Those who fail their saving throw (against poison, or roll under their Dexterity) every twelve hours of such travel are at a disadvantage (DM's discretion) in combat and spell casting for an equal amount of time without the inner ear balance provided by the Juice. No further rolls necessary per journey once a Saving Throw has been successfully made.
Demon City Appendix N (Part 2: Movies)
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