B. Let the other players run the character
C. Run the character yourself (as DM)
D. Have the character stay back at the inn as too hungover or sick to adventure just now, or something similar if possible.
E. Ask the sick player what they prefer…
Follow up: if the player can’t attend due to something other than illness, does it change the above? For example: “Can’t make it - Dodgers playing Giants today!”
I’ve got a touch of the flu and had to cancel being present for a game last night. I was a little upset when the DM seemed to be pushing me to let a new player run my fella. It’s a dangerous (but maybe also good) sign that I’m getting attached to the little guy - my little flower of a dwarf I’ve nurtured these months past, just shy of his 2nd level… Sniff! Anyhow, it didn’t seem appropriate to me and I was wondering what others thought. Personally I would have gone with option D for what it’s worth.
..On an unrelated note, I’m looking forward to using some of Kellri’s excellent necromancer NPC write-up in Knockspell #1 for the S&W game I’m DM’ing. The premier issue was great throughout but the necromancer article takes the cake. The whole necromancer concept keeps making me think of cloning vats, Frankenstein, replacement body parts and such… It might be a great way to somehow begin to transition the campaign from the fairly strict middle-ages fantasy setting I originally envisioned to the more Science Fantasy-like setting laid out in Savage Swords of Athanor and elsewhere that increasingly attracts me.