I’m checking out this strange “Mark of Amber” box I picked up on eBay recently for $5 (that includes shipping and still in the original shrink wrap.) It’s described as a sequel to Moldvay’s X2: Castle Amber module. Other than the french names, I’m really not sure how I could fit this into my Dordogne campaign except as a kind of funhouse diversion, but for the price I couldn’t pass it up.
The maps inside seem decent enough and I might be able to recycle them somehow, but the thing that stands out the most is the inclusion of the “Interactive Audio CD” in the box, with accompanying track summary page, detailing the 69 tracks. Examples…
Track 17: “Young Michel asks a PC to dance”
Track 25: “Michel the giant attacks the PCs for trying to corrupt his little boy.”
Track 64: “Etienne thanks the PCs for their aid and asks them to stay on as his guests for a few days while he prepares their reward.”
Listen to this one -
Track #26: Sound effect: The giant dies.
I’m having a hard time not laughing out loud listening through these tracks. Conceptually, it’s sort of a marriage between a role playing game and a read along/audio book, which just seems condescending. In another sense, I can see how the threat of video game consoles and computer games must have loomed large and where the perceived need for multimedia comes from… but I really have to wonder how successful it was in game play. It seems more suited to a solitaire game (if you attack the giant, turn to page 26, er, play track 26...) Anyhow, this isn’t a review - I obviously haven’t played it and don’t plan on doing so in its current or intended form, but I wonder how common this type of production was back in the nineties. I didn’t play a single game of D&D in that decade and this is a strange novelty for me.
Preparing to Descend
3 hours ago