tag:blogger.com,1999:blog-2326833531919898477.post119992602246082280..comments2024-03-27T23:43:30.204-07:00Comments on Dungeons and Digressions: Your Own Personal Blipdoolpoolp. Part 1ze bulettehttp://www.blogger.com/profile/15603716850479808633noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2326833531919898477.post-8045926871857926302010-12-30T12:54:15.600-08:002010-12-30T12:54:15.600-08:00@ze bulette
James will probably be mad at me if I...@ze bulette<br /><br />James will probably be mad at me if I don't now add:<br /><br />"Like that fortunetelling idea? All this and MORE in Vornheim:The Complete City Kit, coming soon from LOTFP!"Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-78817074665659570852010-12-29T12:40:32.000-08:002010-12-29T12:40:32.000-08:00@Talysman: I’m thinking of something like what you...@Talysman: I’m thinking of something like what you suggest, although I might have them make a saving throw instead. The advantage being that with the latter they get better at remembering any important or at least <i>supernaturally</i> derived dreams as they gain in experience, and also that it might keep them on their toes since they don’t know what they’re saving against. I’d probably wait until later in the game to tell them that they suddenly remembered their dream if their roll succeeded, so they won’t necessarily or immediately make a connection. This, or some combination of a roll to see if the dream was actually of any import (also scaled against their level) as well as a saving throw to remember.<br /><br />@Zak: I love the fortune telling idea and am going to borrow that at some point down the line when it comes up, thanks for sharing it. Players have an even greater expectation of a fortune teller as a game hook than they arguably should for a dream (even though in practice as JD notes above, they’re probably held in equal regard). Here though, I’m trying to develop a way to scale the interaction as the PCs progress in level. I also like leaving in doubt whether the dream is even worth considering.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-41111986611323928202010-12-29T05:11:20.536-08:002010-12-29T05:11:20.536-08:00I have a system for fortune-telling which might wo...I have a system for fortune-telling which might work for dreams.<br /><br />The fortune comes--then, at any point, if the conditions implied in the fortune are right (i.e. if it's a tuesday and your fortune is "You will meet a wizard on a tuesday") then either the DM or the player can "evoke" the fortune, and then it comes true (and a wizard shows up). Then it's gone and can;t be used.<br /><br />If the fortune is bad ("you will fail a test of strength when the moon is full") , then a player could evoke it pre-emptively on purpose (trying to lift a heavy rock for no particular reason during a full moon) so that the DM doesn't get to evoke it later when the stakes are high.<br /><br />The same could work with dreams: describe the scene, and the next time the PC's in a situation like the dream, the PC or DM could make it happen.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-25067042226518040852010-12-28T20:16:56.456-08:002010-12-28T20:16:56.456-08:00I love dream realities in games. In Changeling, th...I love dream realities in games. In Changeling, the dream realm is incredibly important, with a whole set of rules to govern dream shaping, examination, dream travel and so on. <br /><br />The thing is, dreams are a core component of the game and play a role in every single session, if only to remind a PC of a source of anxiety in their life. "Sam, you had that dream again, the one where your Fetch is making love to your girlfriend." "Man, I hate that one!!"<br /><br />I think that if you bring dreams up frequently and establish rules and rituals for interacting with them, then they can become a great source of wonder for the PCs. Eventually they will come to see the hum drum dreams from the prophetic ones.<br /><br />Let us know how it all works out!!!!christianhttps://www.blogger.com/profile/09650456794111980661noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-40043324445998099662010-12-28T20:07:29.461-08:002010-12-28T20:07:29.461-08:00How about asking players of sleeping characters to...How about asking players of sleeping characters to roll a d6 when they wake up? You can then roll a d6, and any player's roll that matches means they remember a dream -- which might or might not be "real".Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-66340050303447349912010-12-28T19:38:49.929-08:002010-12-28T19:38:49.929-08:00I've noticed players treat the dreams and visi...I've noticed players treat the dreams and visions their PC's experience as being very concrete. They seldom consider if the dreams are caused by madness or hostile influences trying to trick them into misdeeds. Granted this may be because GM's seldom describe things that don't matter.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com