tag:blogger.com,1999:blog-2326833531919898477.post2086622083292191961..comments2024-03-27T23:43:30.204-07:00Comments on Dungeons and Digressions: A Painful Traveller Character Generation Experienceze bulettehttp://www.blogger.com/profile/15603716850479808633noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2326833531919898477.post-60492380691420416832011-07-25T00:16:05.189-07:002011-07-25T00:16:05.189-07:00I've always liked the Char-gen minigame of Tra...I've always liked the Char-gen minigame of Traveller. <br /><br />I need to implement something similar for my LL game.Anonymoushttps://www.blogger.com/profile/05896515629513305242noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-87519633637062845892011-07-24T20:42:09.977-07:002011-07-24T20:42:09.977-07:00@ze;
I'm not against it, per se, but I haven&#...@ze;<br />I'm not against it, per se, but I haven't much patience with things that prevent me from "getting on with it," stupid rules, or things that just take a long time without any obvious benefit/payoff at the end. My two cents, anyway.DaveLhttps://www.blogger.com/profile/01837748113498012191noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-37918567800839335042011-07-24T11:24:28.754-07:002011-07-24T11:24:28.754-07:00@DaveL: haha, yeah - me, I actually like the syste...@DaveL: haha, yeah - me, I actually like the system! I think it's a fun little game unto itself. I'll relay your thoughts to Nick though. ;)ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-4708603385088092902011-07-24T11:16:58.724-07:002011-07-24T11:16:58.724-07:00There are a lot of games out there. Many of them a...There are a lot of games out there. Many of them are quite good overall, but have some FLAWS. D&D is heavily flawed in many areas, but didn't stop us from playing it. Traveler has some flaws too, I found CharGen to be clunky, time consuming, and irritating, especially if your character dies before you get to play him/her. So, reroll. What's the problem? It's CHARACTER GENERATION, for goodness' sakes, are you afraid the GDW time travelling rule nazi's are going to take your dice away? C'MON, QUIT SCREWING AROUND AND ROLL A CHARACTER!!!!DaveLhttps://www.blogger.com/profile/01837748113498012191noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-61053388805922993752011-07-24T10:58:25.191-07:002011-07-24T10:58:25.191-07:00@BA: That sounds excellent too. I wonder how commo...@BA: That sounds excellent too. I wonder how common it was back in the day for GMs to come up with similar charts or other methods for dealing with failed survival rolls.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-92066624010584822032011-07-24T09:21:40.162-07:002011-07-24T09:21:40.162-07:00I have a chart I used to use for failed survival r...I have a chart I used to use for failed survival rolls that basically indicated you got discharged from the service dishonorably or were fired from a non-military occupation. You loose the last term mustering out benefits but may gain something from the experience.<br /><br />For example, the random d66 chart included losing an eye or limb and getting a cybernetic replacement, having a psionic 'episode', being disgraced or kicked out but someone knows the real deal and is now a contact you 'owes you one', etc.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-84252320142586475382011-07-24T09:15:58.763-07:002011-07-24T09:15:58.763-07:00Thanks John, those are excellent suggestions.
I ...Thanks John, those are excellent suggestions. <br /><br />I agree that it might be interesting and more fun to devise ways to deal with this character death during creation thing - if I hadn't originally had in mind little more than scratching a nostalgic itch with Traveller I think we might have come up with something like your ideas here. There's a part of me that really just wanted to follow the rules as written though, to see where they take us and what impression is left after not having played it in 20+ years.<br /><br />I haven't personally seen anything quite like Traveller's character generation in other game systems; maybe last night's newb experience is one reason why.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-73217968462356612232011-07-24T00:34:28.664-07:002011-07-24T00:34:28.664-07:00Oh yeah, forgot to mention another house rule: a f...Oh yeah, forgot to mention another house rule: a failed survival roll that results in no further advancement can also mean a career change, thus creating an even more versatile character. If you're using Book 1, it means one can either join the Scouts or Other. With the more advanced character books, there are more options.John M.https://www.blogger.com/profile/04859616556524188883noreply@blogger.comtag:blogger.com,1999:blog-2326833531919898477.post-61787752971033665192011-07-24T00:30:10.187-07:002011-07-24T00:30:10.187-07:00One doesn't have to die on a failed survival r...One doesn't have to die on a failed survival roll. In our game failed roll = reroll -- 2 = death, normal fail = some sort of disability or permanent condition, perhaps marooned or prison for 1-6 years. No fail = no further advancement in that career. 11 or 12 saves with some sort of blemish on their record. If you don't want that character to die, a roll of 2 or 3 means grievous disability or condition of some sort.<br /><br />A little imagination and the failed survival roll can flesh out a character nicely.John M.https://www.blogger.com/profile/04859616556524188883noreply@blogger.com